DRG-Femboy-Voice/Source/FSD/Public/TrackBuilderSegment.h
2025-04-15 12:39:31 -07:00

90 lines
3.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "ETrackBuildPlacementState.h"
#include "TrackBuilderPoint.h"
#include "TrackBuilderSegment.generated.h"
class AItem;
class APlayerCharacter;
class ATrackBuilderSegment;
class UTrackBuilderConnectPoint;
class UTrackBuilderUsable;
UCLASS(Blueprintable)
class FSD_API ATrackBuilderSegment : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UTrackBuilderUsable* NextSegmentUsable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> BuiltByCharacter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Replicated, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UTrackBuilderUsable> BuiltFromUsable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FTrackBuilderPoint SegmentEndTransform;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_SegmentEndTransform, meta=(AllowPrivateAccess=true))
FTrackBuilderPoint ServerSegmentEndTransform;
public:
ATrackBuilderSegment();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
bool UpdatePlacement(const FTransform& InTransform, UTrackBuilderConnectPoint* InConnectPoint, bool InPlacementValid, AItem* PlaceableItem);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivPlacementValidChanged(bool InIsValid);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivePlacementStateChanged(ETrackBuildPlacementState NewState);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivePlacementChangedEnd(const FTransform& NewEndTransform, UTrackBuilderConnectPoint* InConnectPoint);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivePlacementChangedBegin(const FTransform& NewEndTransform, UTrackBuilderConnectPoint* InConnectPoint);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
bool ReceiveCanPlaceAt(const FTransform& InCandidateTransform, UTrackBuilderConnectPoint* InConnectPoint);
UFUNCTION(BlueprintCallable)
void OnRep_SegmentEndTransform();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
UTrackBuilderUsable* GetTrackStartUsable() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
AActor* GetTrackStartActor() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FTransform GetStartTransform() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FTransform GetSegmentEndTransform() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
ETrackBuildPlacementState GetPlacementState() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
ATrackBuilderSegment* GetNextSegment(bool bForward) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsSegmentEndTransformValid() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTrackBuilderConnectPoint* GetConnectPoint() const;
UFUNCTION(BlueprintCallable)
bool CanPlaceAt(const FTransform& InCandidateTransform, UTrackBuilderConnectPoint* InConnectPoint, AItem* PlaceableItem);
};