32 lines
986 B
C++
Executable file
32 lines
986 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "TracerManager.generated.h"
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class UParticleSystem;
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UCLASS(Abstract, Blueprintable)
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class UTracerManager : public UWorldSubsystem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float StartScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WhizByStartDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WhizByMaxDistanceFromTrajectory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WhizBySpeed;
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public:
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UTracerManager();
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UFUNCTION(BlueprintCallable)
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void AddTracer(FVector Origin, const FVector& Destination, float Speed, UParticleSystem* particle, float MinDistance, float Offset, UParticleSystem* Trail);
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};
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