DRG-Femboy-Voice/Source/FSD/Public/TracerData.h
2025-04-15 12:39:31 -07:00

35 lines
998 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TracerData.generated.h"
class UFXSystemAsset;
class USoundCue;
USTRUCT(BlueprintType)
struct FTracerData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* MainParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* TrailParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Speed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* WhizbySound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float WhizBySoundCooldown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Offset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistance;
FSD_API FTracerData();
};