65 lines
2.1 KiB
C++
Executable file
65 lines
2.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameFramework/Actor.h"
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#include "Templates/SubclassOf.h"
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#include "TetherStation.generated.h"
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class AFacilityGeneratorLine;
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class USceneComponent;
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class USkeletalMeshComponent;
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UCLASS(Blueprintable)
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class FSD_API ATetherStation : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USceneComponent* SceneRoot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* BaseMesh;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AFacilityGeneratorLine> FacilityGeneratorLineType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_AreGeneratorsReady, meta=(AllowPrivateAccess=true))
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bool AreGeneratorsReady;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=Onrep_FacilityActive, meta=(AllowPrivateAccess=true))
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bool FacilityActive;
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public:
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ATetherStation();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void SpawnGeneratorLines(const FTransform& startL, const FTransform& startR, const TArray<FTransform>& endL, const TArray<FTransform>& endR, AFacilityGeneratorLine*& outLineL, AFacilityGeneratorLine*& outLineR);
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protected:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void SetGeneratorsReady(bool ready);
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private:
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UFUNCTION(BlueprintCallable)
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void Onrep_FacilityActive();
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UFUNCTION(BlueprintCallable)
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void OnRep_AreGeneratorsReady();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnGeneratorsReady();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnActivated();
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DisableShields();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ActivateFacility();
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};
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