DRG-Femboy-Voice/Source/FSD/Public/Tether.h
2025-04-15 12:39:31 -07:00

73 lines
2.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CarriableItem.h"
#include "Tether.generated.h"
class UCarriableComponent;
class UDamageComponent;
class UInstantUsable;
class UNiagaraComponent;
class UParticleSystem;
class USkeletalMeshComponent;
class USoundCue;
class USphereComponent;
UCLASS(Blueprintable)
class FSD_API ATether : public ACarriableItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* BaseMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInstantUsable* UsableComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCarriableComponent* Carry;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USphereComponent* UseTrigger;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UNiagaraComponent* TetherBeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USphereComponent* PysicalCollision;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* ExplosionDamage;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* ExplosionParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* ExplosionSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
bool IsOnGround;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float KnockBackForce;
public:
ATether();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void SetIsOnGround(bool NewIsOnGround);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDronePickup();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDroneDrop();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnClosed();
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
void Explode();
};