30 lines
943 B
C++
Executable file
30 lines
943 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TestTerrainMaterialItem.generated.h"
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class UFXSystemAsset;
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class USoundCue;
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class UTerrainMaterial;
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USTRUCT(BlueprintType)
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struct FTestTerrainMaterialItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UTerrainMaterial*> Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFXSystemAsset> DigParticles;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFXSystemAsset> PartialDigParticles;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundCue> CrumbleSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundCue> PartialMineSound;
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FSD_API FTestTerrainMaterialItem();
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};
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