35 lines
1 KiB
C++
Executable file
35 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/StaticMeshComponent.h"
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#include "TerrainScannerStaticMesh.generated.h"
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class UHealthComponentBase;
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UTerrainScannerStaticMesh : public UStaticMeshComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bVisibleAtBeginPlay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bHideOnDeath;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseFogOfWar;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bVisibleOnScanner;
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public:
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UTerrainScannerStaticMesh();
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UFUNCTION(BlueprintCallable)
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void SetVisibleOnScanner(bool InShowOnScanner);
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protected:
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UFUNCTION(BlueprintCallable)
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void OnOwnerDeath(UHealthComponentBase* InHealthComponent);
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};
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