DRG-Femboy-Voice/Source/FSD/Public/TerminatorEnemy.h
2025-04-15 12:39:31 -07:00

40 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyDeepPathfinderCharacter.h"
#include "MultiTargeter.h"
#include "TerminatorEnemy.generated.h"
class AActor;
class UAnimMontage;
class UHitReactionComponent;
UCLASS(Blueprintable)
class ATerminatorEnemy : public AEnemyDeepPathfinderCharacter, public IMultiTargeter {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* FlairAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinFlairAnimCooldown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxFlairAnimationCooldown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UHitReactionComponent* HitReactions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TSet<AActor*> CurrentTargets;
public:
ATerminatorEnemy();
protected:
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
void All_PlayFlairAnimation();
// Fix for true pure virtual functions not being implemented
};