DRG-Femboy-Voice/Source/FSD/Public/TentacleGrabAttack.h
2025-04-15 12:39:31 -07:00

30 lines
852 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "AttackBaseComponent.h"
#include "TentacleGrabAttack.generated.h"
class UMeshComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UTentacleGrabAttack : public UAttackBaseComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UMeshComponent* HeadMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TerrainCheckSocket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector TerrainCheckBox;
public:
UTentacleGrabAttack();
protected:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsHeadNearTerrain() const;
};