DRG-Femboy-Voice/Source/FSD/Public/TentacleBusyComponent.h
2025-04-15 12:39:31 -07:00

25 lines
615 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyLineOfSightComponent.h"
#include "TentacleBusyComponent.generated.h"
class AActor;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UTentacleBusyComponent : public UEnemyLineOfSightComponent {
GENERATED_BODY()
public:
UTentacleBusyComponent();
protected:
UFUNCTION(BlueprintCallable)
void ReleasedActor(AActor* Escape, bool fullGrab);
UFUNCTION(BlueprintCallable)
void GrabbedActor(AActor* victim);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsBusy() const;
};