DRG-Femboy-Voice/Source/FSD/Public/TemperatureComponent.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ETemperatureIntensity.h"
#include "TemperatureComponent.generated.h"
class AActor;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UTemperatureComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FrozenDamageBonusScale;
public:
UTemperatureComponent();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static bool TryPushHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static bool TryPopHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void ResetTemperature();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure)
float GetCurrentTemperature() const;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void ChangeTemperature(float Degrees, AActor* Source);
};