35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "ETemperatureIntensity.h"
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#include "TemperatureComponent.generated.h"
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class AActor;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UTemperatureComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FrozenDamageBonusScale;
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public:
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UTemperatureComponent();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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static bool TryPushHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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static bool TryPopHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ResetTemperature();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure)
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float GetCurrentTemperature() const;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ChangeTemperature(float Degrees, AActor* Source);
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};
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