24 lines
654 B
C++
Executable file
24 lines
654 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "DamageBonusBase.h"
|
|
#include "TargetSpecificDamageBonus.generated.h"
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UTargetSpecificDamageBonus : public UDamageBonusBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Bonus;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagQuery tagQuery;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName Key;
|
|
|
|
public:
|
|
UTargetSpecificDamageBonus();
|
|
};
|
|
|