DRG-Femboy-Voice/Source/FSD/Public/TargetSpecificDamageBonus.h
2025-04-15 12:39:31 -07:00

24 lines
654 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "DamageBonusBase.h"
#include "TargetSpecificDamageBonus.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UTargetSpecificDamageBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery tagQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Key;
public:
UTargetSpecificDamageBonus();
};