25 lines
679 B
C++
Executable file
25 lines
679 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ItemAquisitionBase.h"
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#include "StoreBoughtAquisition.generated.h"
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class UResourceData;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UStoreBoughtAquisition : public UItemAquisitionBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CreditsCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UResourceData*, float> ResourceCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RequiredPlayerRank;
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public:
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UStoreBoughtAquisition();
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};
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