DRG-Femboy-Voice/Source/FSD/Public/StoreBoughtAquisition.h
2025-04-15 12:39:31 -07:00

25 lines
679 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ItemAquisitionBase.h"
#include "StoreBoughtAquisition.generated.h"
class UResourceData;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UStoreBoughtAquisition : public UItemAquisitionBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditsCost;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UResourceData*, float> ResourceCost;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredPlayerRank;
public:
UStoreBoughtAquisition();
};