DRG-Femboy-Voice/Source/FSD/Public/StingerIdleAudioComponent.h
2025-04-15 12:39:31 -07:00

27 lines
924 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "StingerIdleAudioComponent.generated.h"
class UAudioComponent;
class UHealthComponentBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UStingerIdleAudioComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UAudioComponent> AudioComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UHealthComponentBase> HealthComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeInTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeOutTime;
UStingerIdleAudioComponent();
};