27 lines
924 B
C++
Executable file
27 lines
924 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "StingerIdleAudioComponent.generated.h"
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class UAudioComponent;
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class UHealthComponentBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UStingerIdleAudioComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UAudioComponent> AudioComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UHealthComponentBase> HealthComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeInTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeOutTime;
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UStingerIdleAudioComponent();
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};
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