57 lines
2 KiB
C++
Executable file
57 lines
2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/NetSerialization.h"
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#include "Engine/NetSerialization.h"
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#include "Templates/SubclassOf.h"
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#include "StickyFlameSpawner.generated.h"
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class AStickyFlame;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UStickyFlameSpawner : public UActorComponent {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FStickyFlameSignature, AStickyFlame*, StickyFlame);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FStickyFlameSignature OnStickyFlameSpawned;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AStickyFlame> StickyFlameActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FlameLifetime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float StickyFlameIntervals;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float StickyMaxSpawnPerSecond;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float StickyFlameMinDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float StickyFlameLastTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector StickyFlameLastLocation;
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public:
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UStickyFlameSpawner();
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UFUNCTION(BlueprintCallable)
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bool TrySpawnStickyFlameHit(const FHitResult& Hit);
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UFUNCTION(BlueprintCallable)
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bool TrySpawnStickyFlame(FVector Location, FVector Normal);
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void ServerSpawnStickyFlame(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal);
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};
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