DRG-Femboy-Voice/Source/FSD/Public/StickyFlameSpawner.h
2025-04-15 12:39:31 -07:00

57 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Engine/EngineTypes.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "Templates/SubclassOf.h"
#include "StickyFlameSpawner.generated.h"
class AStickyFlame;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UStickyFlameSpawner : public UActorComponent {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FStickyFlameSignature, AStickyFlame*, StickyFlame);
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FStickyFlameSignature OnStickyFlameSpawned;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AStickyFlame> StickyFlameActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FlameLifetime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickyFlameIntervals;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickyMaxSpawnPerSecond;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickyFlameMinDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float StickyFlameLastTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector StickyFlameLastLocation;
public:
UStickyFlameSpawner();
UFUNCTION(BlueprintCallable)
bool TrySpawnStickyFlameHit(const FHitResult& Hit);
UFUNCTION(BlueprintCallable)
bool TrySpawnStickyFlame(FVector Location, FVector Normal);
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void ServerSpawnStickyFlame(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal);
};