DRG-Femboy-Voice/Source/FSD/Public/StatusEffectsFunctionLibrary.h
2025-04-15 12:39:31 -07:00

26 lines
797 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Templates/SubclassOf.h"
#include "StatusEffectsFunctionLibrary.generated.h"
class AActor;
class UDamageClass;
class UStatusEffect;
UCLASS(Blueprintable)
class UStatusEffectsFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UStatusEffectsFunctionLibrary();
UFUNCTION(BlueprintCallable, BlueprintPure)
static float GetMaxResistance(TSubclassOf<UStatusEffect> StatusEffect);
UFUNCTION(BlueprintCallable, BlueprintPure)
static UDamageClass* GetDamageClass(TSubclassOf<UStatusEffect> StatusEffect);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool CanTrigger(TSubclassOf<UStatusEffect> StatusEffect, AActor* OtherActor);
};