DRG-Femboy-Voice/Source/FSD/Public/StatusEffectMissionBP.h
2025-04-15 12:39:31 -07:00

30 lines
769 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "RunningMissionBP.h"
#include "Templates/SubclassOf.h"
#include "StatusEffectMissionBP.generated.h"
class APawn;
class UEnemyDescriptor;
class UStatusEffect;
UCLASS(Blueprintable)
class UStatusEffectMissionBP : public URunningMissionBP {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery EnemyQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> StatusEffect;
public:
UStatusEffectMissionBP();
protected:
UFUNCTION(BlueprintCallable)
void OnEnemySpawned(APawn* Pawn, UEnemyDescriptor* descriptor);
};