DRG-Femboy-Voice/Source/FSD/Public/StateStats.h
2025-04-15 12:39:31 -07:00

26 lines
744 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StateStats.generated.h"
USTRUCT(BlueprintType)
struct FStateStats {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxPawnSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinSlowdownAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxSlowdownAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxBreakingDeceleration;
FSD_API FStateStats();
};