DRG-Femboy-Voice/Source/FSD/Public/SpriteRectWidget.h
2025-04-15 12:39:31 -07:00

37 lines
985 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Blueprint/UserWidget.h"
#include "SpriteRect.h"
#include "SpriteRectWidget.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class USpriteRectWidget : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D Position;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D Size;
public:
USpriteRectWidget();
UFUNCTION(BlueprintCallable)
void SetSize(FVector2D InSize);
UFUNCTION(BlueprintCallable)
void SetPositionAndSize(FVector2D InPosition, FVector2D InSize);
UFUNCTION(BlueprintCallable)
void SetPosition(FVector2D InPosition);
UFUNCTION(BlueprintCallable)
void Move(FVector2D InOffset);
UFUNCTION(BlueprintCallable, BlueprintPure)
FSpriteRect GetSpriteRect() const;
};