DRG-Femboy-Voice/Source/FSD/Public/SpriteRect.h
2025-04-15 12:39:31 -07:00

23 lines
583 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SpriteRect.generated.h"
USTRUCT(BlueprintType)
struct FSpriteRect {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Left;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Top;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Right;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bottom;
FSD_API FSpriteRect();
};