81 lines
3 KiB
C++
Executable file
81 lines
3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/SplineMeshComponent.h"
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#include "Curves/CurveFloat.h"
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#include "Components/SceneComponent.h"
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#include "SplineTrailMaterial.h"
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#include "SplineTrailComponent.generated.h"
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class UCapsuleComponent;
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class UFSDPhysicalMaterial;
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class USplineComponent;
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class USplineMeshComponent;
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class UStaticMesh;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API USplineTrailComponent : public USceneComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UStaticMesh> StaticMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FSplineTrailMaterial> MaterialSettings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<ESplineMeshAxis::Type> ForwardAxis;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFSDPhysicalMaterial> CollisionMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CollisionCapsuleRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TrailLength;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TrailSubSegments;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TrailSegmentOverlap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector2D Scale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float VerticalOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeadBobbingLength;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeadBobbingSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve ScaleCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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TArray<UCapsuleComponent*> CapsuleColliders;
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UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USplineComponent* Spline;
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UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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TArray<USplineMeshComponent*> MeshComponents;
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UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FVector> LocationHistory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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int32 Seed;
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public:
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USplineTrailComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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