DRG-Femboy-Voice/Source/FSD/Public/SplineHitResult.h
2025-04-15 12:39:31 -07:00

22 lines
593 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/EngineTypes.h"
#include "SplineHitResult.generated.h"
USTRUCT(BlueprintType)
struct FSplineHitResult {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHitResult HitResult;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SplineDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector SplineTangent;
FSD_API FSplineHitResult();
};