88 lines
3.1 KiB
C++
Executable file
88 lines
3.1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "CablePathSettings.h"
|
|
#include "SplineCableActor.generated.h"
|
|
|
|
class UMaterialInterface;
|
|
class USplineComponent;
|
|
class USplineMeshComponent;
|
|
class UStaticMesh;
|
|
|
|
UCLASS(Abstract, Blueprintable)
|
|
class FSD_API ASplineCableActor : public AActor {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
USplineComponent* PathSplineComponent;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCablePathSettings PathSettings;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UStaticMesh> CableMesh;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float CableThickness;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 CarveRadius;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> MaterialConnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> MaterialUnconnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaterialIndex;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UStaticMesh* CableMeshInstance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FTransform StartTransform;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FTransform EndTransform;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Path, meta=(AllowPrivateAccess=true))
|
|
TArray<FVector> ReplicatedPath;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Connected, meta=(AllowPrivateAccess=true))
|
|
bool bConnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<USplineMeshComponent*> MeshComponents;
|
|
|
|
public:
|
|
ASplineCableActor();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
|
|
void SpawnBetweenTransforms(FTransform InStart, FTransform InEnd);
|
|
|
|
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
|
|
void SetConnected(bool InConnected);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void ReceiveSegmentCreated(USplineMeshComponent* InSegment, int32 InIndex, int32 InTotal);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void ReceiveAllSegmentsCreated();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
|
|
void OnUpdateMaterials();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_Path();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_Connected();
|
|
|
|
};
|
|
|