DRG-Femboy-Voice/Source/FSD/Public/SpecialEventSettings.h
2025-04-15 12:39:31 -07:00

46 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Curves/CurveFloat.h"
#include "SpecialEventSettings.generated.h"
class AEventRewardFrame;
class UDebrisPositioning;
class USpecialEvent;
UCLASS(Blueprintable)
class USpecialEventSettings : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<USpecialEvent*> MachineEvents;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve ME_SpawnChanceMissionLengthCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<USpecialEvent*> OtherSpecialEvents;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve Other_SpawnChanceMissionLengthCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AEventRewardFrame> EventRewardFrameClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDebrisPositioning* EventRewardFramePositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EventRewardRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CreditsReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float XPReward;
public:
USpecialEventSettings();
};