23 lines
513 B
C++
Executable file
23 lines
513 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "SpawnReleasedActor.generated.h"
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class AActor;
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UINTERFACE(Blueprintable)
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class USpawnReleasedActor : public UInterface {
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GENERATED_BODY()
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};
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class ISpawnReleasedActor : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool OnSpawnRelease_Released();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool OnSpawnRelease_Attached(AActor* Parent);
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};
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