DRG-Femboy-Voice/Source/FSD/Public/SpawnQueueItem.h
2025-04-15 12:39:31 -07:00

24 lines
648 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemySpawnedDelegateDelegate.h"
#include "SpawnQueueItem.generated.h"
class APawn;
class UEnemyDescriptor;
USTRUCT(BlueprintType)
struct FSpawnQueueItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TSoftClassPtr<APawn> EnemyClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* enemy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEnemySpawnedDelegate Callback;
FSD_API FSpawnQueueItem();
};