DRG-Femboy-Voice/Source/FSD/Public/SpawnEffectsArray.h
2025-04-15 12:39:31 -07:00

16 lines
415 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "SpawnEffectItem.h"
#include "SpawnEffectsArray.generated.h"
USTRUCT(BlueprintType)
struct FSpawnEffectsArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FSpawnEffectItem> Items;
FSD_API FSpawnEffectsArray();
};