DRG-Femboy-Voice/Source/FSD/Public/SpawnEffectItem.h
2025-04-15 12:39:31 -07:00

24 lines
686 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "ECreatureSize.h"
#include "SpawnEffectItem.generated.h"
USTRUCT(BlueprintType)
struct FSpawnEffectItem : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
ECreatureSize CreatureSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator Rotation;
FSD_API FSpawnEffectItem();
};