24 lines
686 B
C++
Executable file
24 lines
686 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/NetSerialization.h"
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#include "Engine/NetSerialization.h"
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#include "ECreatureSize.h"
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#include "SpawnEffectItem.generated.h"
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USTRUCT(BlueprintType)
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struct FSpawnEffectItem : public FFastArraySerializerItem {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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ECreatureSize CreatureSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantize Location;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator Rotation;
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FSD_API FSpawnEffectItem();
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};
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