DRG-Femboy-Voice/Source/FSD/Public/SpawnActorFeature.h
2025-04-15 12:39:31 -07:00

41 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "EItemAdjustmentType.h"
#include "RoomFeature.h"
#include "Templates/SubclassOf.h"
#include "SpawnActorFeature.generated.h"
class AActor;
UCLASS(Blueprintable, EditInlineNew)
class USpawnActorFeature : public URoomFeature {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ActorToSpawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector AdjustmentDirection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EItemAdjustmentType Adjustment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ScaleMin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ScaleMax;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator RotationDelta;
public:
USpawnActorFeature();
};