DRG-Femboy-Voice/Source/FSD/Public/SpacerigStart.h
2025-04-15 12:39:31 -07:00

28 lines
890 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerStart.h"
#include "ESpacerigStartType.h"
#include "PlayerSpawnInHubDelegate.h"
#include "SpacerigStart.generated.h"
class AFSDPlayerController;
UCLASS(Blueprintable)
class ASpacerigStart : public APlayerStart {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlayerSpawnInHub OnPlayerSpawn;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlayerSpawnInHub OnPlayerLeave;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFSDPlayerController* usedBy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESpacerigStartType StartType;
ASpacerigStart();
};