28 lines
890 B
C++
Executable file
28 lines
890 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/PlayerStart.h"
|
|
#include "ESpacerigStartType.h"
|
|
#include "PlayerSpawnInHubDelegate.h"
|
|
#include "SpacerigStart.generated.h"
|
|
|
|
class AFSDPlayerController;
|
|
|
|
UCLASS(Blueprintable)
|
|
class ASpacerigStart : public APlayerStart {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FPlayerSpawnInHub OnPlayerSpawn;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FPlayerSpawnInHub OnPlayerLeave;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFSDPlayerController* usedBy;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ESpacerigStartType StartType;
|
|
|
|
ASpacerigStart();
|
|
};
|
|
|