27 lines
659 B
C++
Executable file
27 lines
659 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UnlockReward.h"
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#include "SkinUnlock.generated.h"
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class UItemID;
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class UItemSkin;
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class UPlayerCharacterID;
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UCLASS(Blueprintable, EditInlineNew)
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class USkinUnlock : public UUnlockReward {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemID* OptionalItemID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* OptionalCharacterID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemSkin* Skin;
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public:
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USkinUnlock();
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};
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