22 lines
555 B
C++
Executable file
22 lines
555 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "EItemSkinType.h"
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#include "SkinEffect.generated.h"
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class AActor;
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class UMeshComponent;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class FSD_API USkinEffect : public UObject {
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GENERATED_BODY()
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public:
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USkinEffect();
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UFUNCTION(BlueprintCallable, BlueprintPure=false)
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void Receive_AddToItem(UMeshComponent* Mesh, AActor* Skinnable, bool IsFirstPerson) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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EItemSkinType GetSkinType() const;
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};
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