DRG-Femboy-Voice/Source/FSD/Public/SkinEffect.h
2025-04-15 12:39:31 -07:00

22 lines
555 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "EItemSkinType.h"
#include "SkinEffect.generated.h"
class AActor;
class UMeshComponent;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class FSD_API USkinEffect : public UObject {
GENERATED_BODY()
public:
USkinEffect();
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void Receive_AddToItem(UMeshComponent* Mesh, AActor* Skinnable, bool IsFirstPerson) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
EItemSkinType GetSkinType() const;
};