DRG-Femboy-Voice/Source/FSD/Public/SimpleHealthComponent.h
2025-04-15 12:39:31 -07:00

59 lines
1.9 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "HealthComponentBase.h"
#include "SimpleHealthComponent.generated.h"
class UDamageTag;
class UEnemyComponent;
class UPawnStat;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USimpleHealthComponent : public UHealthComponentBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Damage, meta=(AllowPrivateAccess=true))
float Damage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxHealth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool InvulnerableToNonDefinedResistances;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EnvironmentalDamageResistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowHealthBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector HealthBarOffsetWorld;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UEnemyComponent> EnemyComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UPawnStat*, float> Resistances;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UDamageTag*> RequiredDamageTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AutomaticFlushNetDormancy;
public:
USimpleHealthComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_Damage(float oldDamage);
public:
UFUNCTION(BlueprintCallable)
float HealFromDeath(float Amount);
};