DRG-Femboy-Voice/Source/FSD/Public/SimpleArmorDamageComponent.h
2025-04-15 12:39:31 -07:00

35 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ArmorDamageInfo.h"
#include "BaseArmorDamageComponent.h"
#include "DestructableBodypartItem.h"
#include "SimpleArmorRadialDamagedDelegateDelegate.h"
#include "SimpleArmorDamageComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USimpleArmorDamageComponent : public UBaseArmorDamageComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSimpleArmorRadialDamagedDelegate OnRadialArmorPartsDestroyedEvent;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ArmorStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FName, FDestructableBodypartItem> PhysBoneToArmor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ArmorDamageInfo, meta=(AllowPrivateAccess=true))
FArmorDamageInfo ArmorDamageInfo;
public:
USimpleArmorDamageComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_ArmorDamageInfo(FArmorDamageInfo OldArmorDamageInfo);
};