18 lines
487 B
C++
Executable file
18 lines
487 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EnemyAnimInstance.h"
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#include "ShredderAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UShredderAnimInstance : public UEnemyAnimInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool InFoldoutRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool InSpinRange;
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UShredderAnimInstance();
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};
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