DRG-Femboy-Voice/Source/FSD/Public/Shredder.h
2025-04-15 12:39:31 -07:00

27 lines
734 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyDeepPathfinderCharacter.h"
#include "Shredder.generated.h"
class AActor;
UCLASS(Blueprintable)
class AShredder : public AEnemyDeepPathfinderCharacter {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FoldoutRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpinRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
AActor* CurrentTarget;
public:
AShredder();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};