DRG-Femboy-Voice/Source/FSD/Public/ShowroomManager.h
2025-04-15 12:39:31 -07:00

38 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Templates/SubclassOf.h"
#include "ShowroomManager.generated.h"
class AShowroomStage;
class UShowroomController;
class UTextureRenderTarget2D;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UShowroomManager : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ShowroomLocation;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TSubclassOf<AShowroomStage> CurrentStage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AShowroomStage* StageInstance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UTextureRenderTarget2D* RenderTarget;
public:
UShowroomManager();
UFUNCTION(BlueprintCallable, BlueprintPure)
UShowroomController* GetController();
UFUNCTION(BlueprintCallable)
void ClearShowroom();
};