DRG-Femboy-Voice/Source/FSD/Public/ShootingPlantAnimInstance.h
2025-04-15 12:39:31 -07:00

43 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyAnimInstance.h"
#include "ShootingPlantAnimInstance.generated.h"
class AActor;
UCLASS(Blueprintable, NonTransient)
class UShootingPlantAnimInstance : public UEnemyAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* Target;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Yaw;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float MappedYaw;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Pitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float YawSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float PitchSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsVisible;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool LookingLeft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool LookingRight;
public:
UShootingPlantAnimInstance();
};