DRG-Femboy-Voice/Source/FSD/Public/ShootingPlant.h
2025-04-15 12:39:31 -07:00

31 lines
810 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyPawn.h"
#include "ShootingPlant.generated.h"
class AActor;
UCLASS(Blueprintable)
class AShootingPlant : public AEnemyPawn {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
bool IsVisible;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Target, meta=(AllowPrivateAccess=true))
AActor* Target;
public:
AShootingPlant();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void SetTarget(AActor* NewTarget);
protected:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnRep_Target();
};