DRG-Femboy-Voice/Source/FSD/Public/ShieldGeneratorActor.h
2025-04-15 12:39:31 -07:00

28 lines
856 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ThrowableActor.h"
#include "ShieldGeneratorActor.generated.h"
UCLASS(Blueprintable)
class AShieldGeneratorActor : public AThrowableActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
float GeneratorRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
float DeployDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bPushStatusEffectOnExit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GeneratorLifetime;
public:
AShieldGeneratorActor();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};