28 lines
856 B
C++
Executable file
28 lines
856 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ThrowableActor.h"
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#include "ShieldGeneratorActor.generated.h"
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UCLASS(Blueprintable)
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class AShieldGeneratorActor : public AThrowableActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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float GeneratorRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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float DeployDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bPushStatusEffectOnExit;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GeneratorLifetime;
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public:
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AShieldGeneratorActor();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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