48 lines
1.6 KiB
C++
Executable file
48 lines
1.6 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ESharkEnemyState.h"
|
|
#include "SpiderAnimInstance.h"
|
|
#include "SharkAnimInstance.generated.h"
|
|
|
|
UCLASS(Abstract, Blueprintable, NonTransient)
|
|
class USharkAnimInstance : public USpiderAnimInstance {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
ESharkEnemyState SharkState;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsCloseToGround;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool AttackConnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsAttackingAndAttackNotConnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsNotAttackingOrAttackConnected;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsFalling;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsVulnerable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float BendValue;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsTurning;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float TurnSpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float IdleSpeed;
|
|
|
|
public:
|
|
USharkAnimInstance();
|
|
};
|
|
|