207 lines
8.8 KiB
C++
Executable file
207 lines
8.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FindSessionsCallbackProxy.h"
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#include "EDisconnectReason.h"
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#include "EFSDMissionStatus.h"
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#include "EFSDNATType.h"
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#include "EMissionStructure.h"
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#include "EServerDistance.h"
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#include "EServerSortOrder.h"
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#include "FriendInfo.h"
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#include "Templates/SubclassOf.h"
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#include "SessionHandling.generated.h"
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class APlayerCharacter;
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class UBiome;
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class UDifficultySetting;
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class UFSDGameInstance;
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class UMissionTemplate;
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class UObject;
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class UPlayerCharacterID;
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UCLASS(Blueprintable)
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class USessionHandling : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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USessionHandling();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void StopVoice(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void StartVoice(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static bool StartSearchForFriends(int32 localUserNum, UFSDGameInstance* GameInstance);
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UFUNCTION(BlueprintCallable)
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static bool StartSearchForBlockedUsers(int32 localUserNum);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void StartCheckForInstalledDLC(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void SortServerList(UObject* WorldContextObject, EServerSortOrder order, bool Reverse, bool sortByFriends, UPARAM(Ref) TArray<FBlueprintSessionResult>& servers);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void ShowStoreUI(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void ShowInviteUI(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void JoinOfficialXboxClub(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool IsVoiceChatting();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool IsInActiveSession();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool IsDisconnectReasonAKick(EDisconnectReason reason);
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UFUNCTION(BlueprintCallable)
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static FString GetVoiceStatus();
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FText GetSessionJoinError(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static bool GetOnlinePlayerName(int32 localUserNum, FString& Name);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static EFSDNATType GetNATType(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static EMissionStructure GetMissionStructure(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable)
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static FString GetLoginStatus(int32 localUserNum);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FString GetHostUsername(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FString GetHostUniqueId(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static bool GetFriendsList(int32 localUserNum, TArray<FFriendInfo>& Players);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FString GetFriendlyServerNameSanitized(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FString GetFriendlyServerName(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static bool GetCurrentSessionState(FString& sessionState, FString& ID);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static bool FSDUpdateSessionInfo(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static EFSDMissionStatus FSDMissionStatus(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void FSDListen(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsSessionValid(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsPrivateServer(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsPasswordRequired(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsModdedServer(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsModdedSandboxServer(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsFullServer(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsEliteDeepDive(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDIsClassLocked(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDHasHiddenModsNotInstalledOnClient(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDHasGameStarted(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool FSDGetServerStartTime(const FBlueprintSessionResult& Result, FDateTime& StartTime);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetServerNameSanitized(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetServerName(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetServerID(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static TArray<FString> FSDGetRequiredModsToDownload(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetRegion(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static TArray<UPlayerCharacterID*> FSDGetPlayerClassIDs(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static TArray<TSubclassOf<APlayerCharacter>> FSDGetPlayerClasses(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static TArray<FString> FSDGetOptionalModsInstalled(const FBlueprintSessionResult& Result, bool ExcludeVerifiedMods);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 FSDGetNumPlayers(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static TArray<FString> FSDGetModsInstalled(const FBlueprintSessionResult& Result, bool ExcludeVerifiedMods);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 FSDGetMissionSeed(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetMapName(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetHostUserID(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 FSDGetGlobalMissionSeed(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static float FSDGetDistanceFloat(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static EServerDistance FSDGetDistance(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static UDifficultySetting* FSDGetDifficulty(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString FSDGetBuildId(const FBlueprintSessionResult& Result);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static bool FSDCancelFindSessions(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static bool FindBestQuickJoinServer(UObject* WorldContextObject, UPARAM(Ref) TArray<FBlueprintSessionResult>& sessions, UDifficultySetting* Difficulty, UBiome* Biome, UMissionTemplate* MissionTemplate, FBlueprintSessionResult& OutResult);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool AllowLinkToExternalFeedback(UObject* WorldContextObject);
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};
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