DRG-Femboy-Voice/Source/FSD/Public/SentryGunAnimInstance.h
2025-04-15 12:39:31 -07:00

33 lines
986 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "SentryGunAnimInstance.generated.h"
class ARedeployableSentryGun;
class ASentryGun;
UCLASS(Abstract, Blueprintable, NonTransient)
class USentryGunAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ASentryGun* SentryGun;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ARedeployableSentryGun* RedeployableSentryGun;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator TurretRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float YawOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BuildProgress;
public:
USentryGunAnimInstance();
};