27 lines
761 B
C++
Executable file
27 lines
761 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SeasonalEventEntryChance.generated.h"
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class UMissionTemplate;
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class UMutator;
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class USpecialEvent;
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USTRUCT(BlueprintType)
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struct FSeasonalEventEntryChance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USpecialEvent* SpecialEvent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMissionTemplate*> BannedMissions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMutator*> BannedMutators;
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FSD_API FSeasonalEventEntryChance();
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};
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