DRG-Femboy-Voice/Source/FSD/Public/SeasonalEventEntryChance.h
2025-04-15 12:39:31 -07:00

27 lines
761 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SeasonalEventEntryChance.generated.h"
class UMissionTemplate;
class UMutator;
class USpecialEvent;
USTRUCT(BlueprintType)
struct FSeasonalEventEntryChance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USpecialEvent* SpecialEvent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMissionTemplate*> BannedMissions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMutator*> BannedMutators;
FSD_API FSeasonalEventEntryChance();
};