DRG-Femboy-Voice/Source/FSD/Public/SeasonSave.h
2025-04-15 12:39:31 -07:00

18 lines
388 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "SeasonSaveEntry.h"
#include "SeasonSave.generated.h"
USTRUCT(BlueprintType)
struct FSeasonSave {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, FSeasonSaveEntry> Seasons;
public:
FSD_API FSeasonSave();
};