DRG-Femboy-Voice/Source/FSD/Public/SeasonEventData.h
2025-04-15 12:39:31 -07:00

26 lines
723 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SavableDataAsset.h"
#include "SeasonEventData.generated.h"
class UTexture2D;
UCLASS(Blueprintable)
class FSD_API USeasonEventData : public USavableDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PerformancePoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PerformancePointsOnFail;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> Icon;
USeasonEventData();
};