26 lines
723 B
C++
Executable file
26 lines
723 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SavableDataAsset.h"
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#include "SeasonEventData.generated.h"
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class UTexture2D;
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UCLASS(Blueprintable)
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class FSD_API USeasonEventData : public USavableDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PerformancePoints;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PerformancePointsOnFail;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> Icon;
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USeasonEventData();
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};
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