DRG-Femboy-Voice/Source/FSD/Public/SeasonEvent.h
2025-04-15 12:39:31 -07:00

19 lines
421 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SeasonEvent.generated.h"
class USeasonEventData;
USTRUCT(BlueprintType)
struct FSeasonEvent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USeasonEventData* Event;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Count;
FSD_API FSeasonEvent();
};