DRG-Femboy-Voice/Source/FSD/Public/SchematicCategory.h
2025-04-15 12:39:31 -07:00

42 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ESchematicType.h"
#include "SavableDataAsset.h"
#include "SchematicCategory.generated.h"
class UDialogDataAsset;
class UEventRewardType;
class UTexture2D;
UCLASS(Blueprintable)
class USchematicCategory : public USavableDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CategoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> FrameTexture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor FrameTint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BackgroundTint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESchematicType SchematicType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UDialogDataAsset> ShoutForging;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEventRewardType* RewardType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SortOrder;
USchematicCategory();
};