25 lines
721 B
C++
Executable file
25 lines
721 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EFrozenBitsSize.h"
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#include "RandRange.h"
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#include "ScalingMeshAfflictionItem.generated.h"
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USTRUCT(BlueprintType)
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struct FScalingMeshAfflictionItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BoneName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange MeshScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFrozenBitsSize FrozenBitsSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ChanceToSpawn;
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FSD_API FScalingMeshAfflictionItem();
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};
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