33 lines
1 KiB
C++
Executable file
33 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AfflictionEffect.h"
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#include "EFrozenAfflictionType.h"
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#include "ScalingMeshAfflictionItem.h"
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#include "ScalingMeshAfflictionEffect.generated.h"
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class UMaterialInterface;
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UCLASS(Abstract, Blueprintable)
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class UScalingMeshAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFrozenAfflictionType AfflictionType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FScalingMeshAfflictionItem> IceParts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInterface* MaterialOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ParticleBone;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMaterialInterface*> IceMaterials;
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public:
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UScalingMeshAfflictionEffect();
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};
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