DRG-Femboy-Voice/Source/FSD/Public/ScalingMeshAfflictionEffect.h
2025-04-15 12:39:31 -07:00

33 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "EFrozenAfflictionType.h"
#include "ScalingMeshAfflictionItem.h"
#include "ScalingMeshAfflictionEffect.generated.h"
class UMaterialInterface;
UCLASS(Abstract, Blueprintable)
class UScalingMeshAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFrozenAfflictionType AfflictionType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FScalingMeshAfflictionItem> IceParts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* MaterialOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ParticleBone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMaterialInterface*> IceMaterials;
public:
UScalingMeshAfflictionEffect();
};